Like 4 days before Madness Day of that year. The roots of this game actually goes aaaaall the way back to 2017.
This newspost is gonna be a sorta breakdown of the development process and other technical info. Right now it’s in a demo state, and it’s likely that me and Cym will be updating it for the next little while, with more paths/routes and other various fixes. It’s where you date the Madness Combat boys.